Definition
Min-Maxing is the practice of optimizing a character or system for a single, narrow metric of performance (maximizing strengths, minimizing weaknesses) at the expense of all other dimensions.
Why It Matters
It leads to extreme efficiency in a narrow domain, but makes the system highly fragile to changes in the environment.
Core Concepts
- The Path of Least Resistance: If a system allows for “exploits” (e.g., turning off the computer before paying for a sword), players will use them. This is a failure of system design, not player character.
- Silent Behavioral Tracking: Measuring player actions without explicit “moral meters” visible to the player prevents them from “min-maxing” the virtue system itself.